It's always a weird, unexpected sequence of events, isn't it?Klik Klik Boom #1 (w: Doug Wagner, a: Doug Dabbs) Publisher: Image Comics Two Dougs, one really fun book. In this book we have a manic-pixie dream girl badass, a flighty podcaster trying to be a journalist, a crotchety Vietnam vet, violence, flashy colors, and corporate corruption. While the nature of the corruption, the motivations of the characters, and the overall thrust of the narrative are still pretty foggy, it was a super fun first issue. Our main protagonist is a quirky young lady who is mute and only capable of communication through gestures and Polaroid photographs she consistently takes. We open to her creeping out a family trying to celebrate a birthday for their child before she walks her way down the street and begins shooting up a business. Cut to Serena, our podcasty protag as she is trying to uncover the mystery of the Polaroid-picture-littering crazy and what the connection this person might have with a company called Minerva World Services. At the behest of her co-hosts, Serena marches into Minerva corporate and demands an interview, thus kicking off a chaotic string of events she never expected, placing her deep in the middle of the corruption she sought to bring to the light. I absolutely love Wagner's characters. He has an incredible ability to create stories around violent, mentally unwell individuals and yet make them so endearing and sweet. Considering his last few books have all been about serial killers, this protagonist is a significant step down in the violence, though not without her quirks. This character feels very Hit Girl meets Ramona Flowers. I had a lot of fun this one and just found the whole thing weirdly adorable. XINO #1 (w/a: Various) Publisher: Oni Press Xino is an anthology title that focuses mainly on technology and how it interacts with human life. This first issue is made of 4 stories.
The Oddly Pedestrian Life of Christopher Chaos #1 (w: Tate Brombal, a: Isaac Goodhart) Publisher: Dark Horse Comics I should start by pointing out that James Tynion IV's name is attached to this as "based on an idea by" and I just honestly don't know what that means. It's got real strong "wrote something on a cocktail napkin" vibes. Anyhoo, this book is incredible. If you're a fan of Umbrella Academy or Runaways or other indie books in the "teens surviving a crazy world" genre, then this is not one to miss. Christopher Chaos is an average teen. Goes to school, has a crush on the cute boy from drama club, approaches each day just trying to fit in, is constantly haunted by his ability to see the equations and mathematic structure of the world allowing him the ability to construct and alter things around him. Y'know, totally normal. While Christopher's abilities are fairly vague, they've resulted in him having a rough go of the world. He wants nothing more than to fit in. However, his isolation from the world comes to an abrupt end when he discovers that not only is the world full of strange beings like himself, but it's also way more dangerous than he first thought. Christopher must decide if he continues to try and stifle his potential, allowing tragedy after tragedy to befall him, or does he give in to the madness of the world and take control. Christopher is a great character (with a fantastic name) and is just downright adorable. You yearn to see him connect to his mother or figure out what his true potential is. This coupled with an incredible character design and amazing art from Goodhart, this is a book destined for cult classic status. Run out and get it now! Void Rivals #1 (w: Robert Kirkman, a: Lorenzo De Felici) Publisher: Image Comics Not every story has to be completely original to still be a quality tale. This story, for example, is about as predictable as it comes. Enemies made enemies by the people in power, held apart by imaginary differences and falsified hatred. It's basically Romeo and Juliet without the (immediate) love story. Two interplanetary travelers, rivals of different species and worlds, crash land on the same abandoned rock and have to work together to try to survive. But how do you put aside generations of bias and hatred? The "twist" at the end is really hardly a twist if you've ever read any heavy-handed allegory about race or "othering." But the fact it's set on a foreign world, with what feels like an elaborate set of cultures and society just vaguely to the left and right of us, gives me a lot of interest in what could go down in this book. Will the whole narrative stay on this planet? Will we go back to their society and start a rebellion? Will it stay this transparent, or will we get some massive nuance in the middle? I dunno, but I'm pretty interested nonetheless. Tenement #1 (w: Jeff Lemire, a: Andrea Sorrentino) Publisher: Image Comics We have done a relatively recent Graphic Novelties episode on another work in the Bone Orchard collection called The Passageway, so it feels only appropriate to give a shoutout to the next comic title in the line. Visually beautiful, narratively vague, and genuinely ominous, this title follows 7 tenants in an apartment building that feels strangely isolated. The cast of characters range from kindly old men, to suspicious drug runners, to a scared young boy who saw something he simply can't explain. There's definitely something creepy going on in and around this building, but as of the first issue, it's clear we won't know what that creepy thing is for quite some time. Is it demons? Is it other dimensions? Is it just a plague of mental instability that is going to overpower everyone in this building? Lemire & Sorrentino, as always, do an exceptional job setting up the tone to make you constantly uncomfortable from the very first page. Wild's End #1 (w: Dan Abnett, a: I.N.J. Culbard) Publisher: BOOM! Studios This book was an absolute joy. We open up in an anthropomorphized-animal-occupied city, clearly somewhere along the English shore, sometime in what feels like the early 20th century. The town is small enough where everyone knows everyone else's business, and the biggest news story of the day revolves around new street lights being added by the harbor. It's quaint and charming and you instantly fall in love with the crew of The Merry, including Roddy, a rough-and-tumble badger who's mended ways and wants to make something of himself, and Flo, a widowed pit-bull who's stayed on the ship even after the war was over. As they realize the fish are slow-going, they notice something else - the radio isn't quite right, and the emptiness of the sea feels a little too empty. I'm completely drawn in to the story, the characters, the mystery. It's kind of like the title "Stray Dogs," where the art is sort of cute and cartoony, but the content seems like it's going to take a turn for the gory and dark. I can't wait to see what happens next, and fingers crossed all crew members stay careful as things get dicey. The Traveler's Guide to Flogoria #1 (w/a: Sam Moore)
Publisher: Scout Comics When I was young, I moved around a lot, which resulted in me spending time in different schools across the country. At three different times in my academic career, I re-wrote and repurposed the same book report on the same book. That book was Hitchhiker's Guide to the Galaxy, and that's because the book was so good I could make it relevant to every class, every time. What am I rambling on about? Well, this title scratched an itch I didn't realize I still had. Our lead, Harry Blandford, is an overly-anxious fellow who works as a reporter, trying to hide behind his desk as much as possible to prevent himself from actually having to do anything. What happens next is a series of unfortunate (or fortunate, depending on the next issue) events that lead to him getting eaten by a giant alien fish and forced through a surprising worm hole into another dimension sort of similar to our own but just-not-quite. Every character, every every situation, every narrative push feels like it could have been written by Douglas Adams as an extension of his existing Hitchhiker's universe, and I'm honestly impressed as the way this sucked me in from the first couple pages. The characters are weird and relatable, the story is strange and exciting, and just like the Adamsverse, it gives you that same "anything could happen, even in the real world" type feeling in your chest. The world we live in is strange; it's really nice when people lean into that.
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Kept you waiting, huh?Okay so we've been silent for quite a while. Turns out moving to an entirely new state is a difficult, demanding process. However, we are now officially moved and slowly becoming settled, so it's time to get back into regular content drops for the homies. Without further ado, here are some of the best comics that have come out in the month or so since we last posted. Deep Cuts #1 (w: Joe Clark, Kyle Higgins; a: Danilo Beyruth) Publisher: Image Comics Deep Cuts is a six-part anthology of stories spanning the length of America's musical history and the rise and evolution of Jazz. In the first entry, titled "What it Means," we follow a young clarinetist named Charles in 1917 New Orleans. Charles has aspirations to play with his musical idol, Jack Cartier. Once he finally gets noticed by Jack, Charles soon finds himself caught between two paths. On one, through the teachings of Jack, he can sacrifice all his principals and obsess over money, lavish social gatherings and achieving the perfect set. However, another path presents itself, wherein Charles learns that music is about what it brings to the people. It's about the heart that goes into it and performing whether there is monetary gain or not. This is a slice of life with a lot of growth, and Charles is a wonderfully sweet character. It's not horribly shocking what befalls him in his relationship with the slick Jack Cartier, but I honestly think that makes the story and the resolution all more effective. This young man is driven by hope and optimism, despite the warnings of those around him, and the audience falls in line with those naysayers telling him to be careful around Jack. We know characters like this, and we anticipate the drop of the other shoe at every page turn. And yet, when the shoe does drop, Charles remains bright and hopeful. He holds to his principals and becomes stronger for them. It's a beautiful story, beautifully presented by Beyruth's art. Definitely going to be a fun anthology for music lovers and those just looking for a swinging good time. W0RLDTR33 #1 (w: James Tynion IV, a: Fernando Blanco) Publisher: Image Comics I honestly don't feel like I need to say much about W0RLDTR33 since Tynion and the comics world at large have been saying so much about it. It is worth all the hype. I am a bought and sold Tynion fan, but even beyond that bias, this is a cool book. Techno-horror, creepy naked alt ladies, murder sprees. Good times. The Great British Bump Off #1 (w: John Allison, a: Max Sarin) Publisher: Dark Horse Comics I absolutely ADORE this book. It's incredibly witty, wonderfully cute and a compelling concept all wrapped into a delicious Tiramisu. Our quirky and energetic hero is Shauna, one of twelve bakers participating in the Great British Bake Off The UK Bakery Tent, a baking competition with high stakes and even higher caloric intakes. As the initial excitement fades, tensions arise in the test kitchen when one baker, Neal, tries to use every oven in the kitchen for his practice recipes. Shauna and her friends, Jill and Sunil, convince everyone to leave Neal to finish while they all go to get dinner, effectively saving Neal from a full on beat down from three or four of his fellow contestants. Upon returning, Shauna finds Neal face first in a bowl of batter. He has been poisoned! Gasp! In order to keep the show from being pulled from air, Shauna somehow convinces the producers to let her try and solve the case. Can she effectively sniff out a heartless murderer while also trying to keep herself from being eliminated? She sure hopes so! This book is absolutely adorable and Shauna is without a doubt my newest comic book crush. She is such a fun main character follow through this incredibly wacky world. Sarin's art brings the whole thing together we wonderful energy and an animated feel. Incredible book. Definitely one to keep up with. Bon appetit! Parting Ways #1 (w: Alex Scherkenbach, a: Gustavo Novaes) Publisher: Scout Comics A romance comic. No alternate dimensions. No ghosts. No people in spandex. Just a good ol' fashioned romantic drama. It's incredibly refreshing. The premise is admittedly a bit like a Lifetime movie for me. I don't know why every dude in Romance media has to be in the military, but here we are. Gabbee is a Brazilian emigrant studying digital media, Brandon is an Army medic hoping to one day become a doctor. The two meet at the coffee shop where Gabee works and thus begins their romantic entanglement. However, things come to a head when after dating for some time Brandon finally reveals that he is shipping out to boot camp soon. Can these two lovebirds maintain their spark as their dreams and plans for their future clash? The story is told in a fascinating way that is reminiscent of a book I read a LONG time ago called "Cry Havoc" from Image Comics and Si Spurrier. Basically, different moments in time are draped in different colors. This book opens in red, showing Gabee fretting over being ghosted by Brandon as someone is in a car outside her house (possibly Brandon, but unclear). Next we see the world cast in blue as Brandon, now a uniformed soldier, meets Gabee by a fountain to discuss his leaving and the status of their relationship. As they ask how they got to this point, the world is now thrown into yellow as we see their relationship start and blossom. Do these different colors represent moments in time, or does the title give away the surprise in that maybe all these different colors are moments where choices could have gone differently. Time will tell. This is a Scout Nonstop imprint, so the whole story should be available in graphic novel form soon. Exorcists Never Die #! (w: Steve Orlando, a: Sebastian Piriz) Publisher: Mad Cave Studios This book would make a pretty sick anime. It's like Naruto by way of the Knights Templar. A pair of exorcists, which in this case are skilled martial artists who punch the crap out of demons and occassionally summon the power of biblically accurate angels to aid them, enter into a structure to stop a massive soul auction. They have to fight their way down to the very bottom, encountering the domains of all seven sins along the way, the first being Sloth. Also, they have some baggage from previously being in a relationship that went south. Never date your coworkers, kids. This is a cool book even if it is a bit too rapidly paced, sacrificing character development for action. I also personally find the common narrative thread of "our male and female lead have romantic history and that is where we'll get our tension from" to be lazy writing. Especially when dealing with demons and the embodiment of sins, it would be more interesting in my opinion to have their personal conflicts be entirely separate from one another. A good example of this is Garth Ennis's "A Walk Through Hell" (which I cannot truly recommend enough, that series was amazing). It's fine to let them have history together, but an entire story arch of them trudging up relationship drama is just cheap and tedious. Still, concept for the action elements is cool, and Piriz does a great job giving a fun spin to what the angels look like. Neat book, could be better, maybe further issues will develop more compelling tensions. Hairball #1 (w: Matt Kindt, a: Tyler Jenkins)
Publisher: Dark Horse Comics This book is an exercise in what happens when you let a child of divorce deep dive into their trauma and try to see how it could have been worse. In this case, a girl retells the tale of her adoption by a couple with a lot of marital issues, and her relationship to her beloved cat, Bestie, who was brought in on the same day. There are all sorts of issues in this family: the wife is potentially an alcoholic, the father resents the daughter and her financial burden on the family, the mother is having an implied affair with the child's therapist, the father has definite anger issues... it's not a great environment for, well, anyone, really. But what's making it all the worse is Bestie seems to have more going on than meets the eye... like acid spit? Poisonous hair balls? Demon eyes? Bestie, we love you, but what ARE you? Being told from the apparent grown-up perspective of our main character, looking back on the devastating chaos of her youth, we get a very honest and more mature view of how this family completely fell apart. Hindsight is 20/20, and all that. The pacing is solid, the characters feel very real, and Bestie inserts just enough paranormal strangeness to keep this from being too heavy but still very intriguing. Definitely one to pick up if you can! When fish say "Doom!" you listen.
It's Industrial England, heavy topics, and a bunch of fish people. Sure, not something you pick up every day, but this read has that distinct Mignola flavor that brings wide-spanning themes altogether. The story isn't necessarily ground-breaking, but it's a quick, interesting read that is as much an ambience piece as anything else.
It's rare to get to feel smarter than Sherlock...Blue Book #1 (w: James Tynion IV, a: Michael Avon Oeming, Klaus Janson) Publisher: Dark Horse Comics Blue Book is a very interesting comic. Here we have two creators known for incredibly bombastic work, be it Something is Killing the Children, Powers, or any of the other wildly successful titles these two creators have brought to the world. However, the work they're teaming up for is incredibly subdued. It's a very cool style that we don't really see much outside of the graphic novel space: it's a non-fiction book. More importantly, this book functions as one of those "fact or fiction" types of TV shows, wherein Tynion explores real stories of aliens and other bizarre occurrences in a series he's calling "True Weird" in an attempt to explore the validity and mysterious facts surrounding those events. These are the stories of real people in the real world, which is a massive departure for Tynion. In a way, we really get to see Tynion's writing shine in a new light as he takes on the role of a journalist more than a fiction writer. Meanwhile, Oeming is also producing very subdued art, which is complimented perfectly by a reduced pallet limited to blue, black and white. It's somehow calm and eerie at the same time, which works perfectly for the tone of the story. The follow up story at the end of the book puts Klaus Janson in the art seat as he and Tynion recount the bizarre history of Coney Island, specifically that of the sightings of a mysterious flying man in 1880. It's a much different story than the UFO tale that precedes it, but again finds Tynion acting more as historian than fictioneer, and it's a fun read unless you're a fan of elephants. I personally am a huge fan of TV shows that explore strange occurrences and the possibility of the supernatural, and I never realized how primed the comic anthology space was to produce similar content. This is a very nifty book and definitely one worth picking up, whether your a UFO fan or just a follower of Tynion's work. Local Man #1 (w: Tim Seeley, a: Tony Fleecs) Publisher: Image Comics First, I just want to say that Tim Seeley does an absolutely INCREDIBLE Liefeld... Anyway, Local Man is a story about a super hero going home. However, it's not all ticker-tape parades and keys to the city when Crossjack returns to his sleepy hometown. Instead, he's met by vitriol and disappointment. Though we aren't shown exactly why yet, we are given hints that Crossjack was fired from his superhero team, Third Gen, and is a bit of a disgraced hero overall. Makes him a little less than welcome around here. Local Hero is a dark superhero story on its surface, but below that are a handful of very relatable themes. Themes of growth and opportunity. The ever present worry of disappointing those you care about. How generally shitty everything is in a post-capitalist society. It's a character piece as much as it is an exploration of a unique superhero world. I figure one day I'll get tired of these "what if superheroes but dark" stories, but writers like Seeley have been around for so long that they are the right type of creators to approach the subject. This is going to be a hard book to read, I'm sure, but if I made it through Blue Flame, I can make it through this. Moriarty: Clockwork Empire #1 (w: Fred Duval & Jean-Pierre Pecau, a: Steven Subic)
Publisher: Titan Comics Sherlock Holmes and his ever-faithful companion Watson fight robots. Also, Doctor Jekyll and Mister Hyde are there. Yep. I'm honestly not a huge fan of modern takes on Sherlock Holmes. I've read a few of the Arthur Conan Doyle original stories, but the modern stuff tends to be so "Holmes solves things just because he does" instead of showing the audience hints of a logical thread. That said, while there are MOMENTS of that in this book, it all typically pertains to the more superficial elements of Holmes flexing as opposed to the larger mysteries. The writers do a good job building suspense and mystery while laying down bread crumbs for the audience. Add to that a bit of delicious dramatic irony, and we're actually left in a fairly interesting position where we actually know MORE than Holmes does, which is refreshing. The writers are taking a very traditional approach to the Holmes format and characters, while instead making the world around Holmes modernized and unique. This London is one of automatons, clockwork machinations and steam-punky goodness. There are self driving cars, automated airships, airships in general, and poker playing robots. It's a fun world to see Holmes and Watson pottering around in. A great choice for Holmes fans or fans of Victorian stories and steam punk and the like. You've got to draw a line somewhere. Here's where we draw ours.
We hate to bring in the raincloud, but we really felt this was something that needed to be discussed. There's been a lot of discourse around how to handle loving an IP or a book or movie when it becomes unfortunately connected to someone problematic. In today's Key Issues, we share where we draw the line for our own ethical consumption.
Law & Order: Special Angels UnitBlood Tree #1 (w: Peter J. Tomasi, a: Maxim Simic) Publisher: Image Comics I want to start by saying that the 'A' cover to this book portrays a very different story than what you actually get... That said, the story we do get might be void of giant, night-vision goggle adorned angel murderers, but it is compelling all the same. Grizzled NYC Detective Dario Azzaro is running routine security for big wigs in the St. Patrick's Day parade when something falls from the sky and impacts onto the pavement, narrowly missing the Governor and Mayor, thanks to Dario's snap to action. Once the commotion dies down, Dario and his partner Maria Diaz discover the falling object to be a naked man with wings surgically grafted to his body. They set off to try and discover why this young man would throw himself 50 stories to the pavement below, leaving behind a note that only says "Blood Begets Blood," and they find themselves at a loss for any sort of solution. Then, the second body shows up. This book is a very straight-forward procedural drama, great for fans of Law and Order or True Detective and the like. Where it excels is honestly creating a compelling mystery. The "Wingman," as he gets casually named by Diaz, is a fascinating character with, so far, unclear motivations. I think this tale will be a compelling mystery to watch unfold. As for the characters, they are pretty much what you'd expect from a procedural set in NYC. That said, we have yet to see any instances of debauchery or infidelity or substance abuse in Dario's character, which are things all too common in super-tropey entries in the genre, so I'm hoping it stays that way. Dario seems to have a very stable home life, and that is a nice breath of fresh air in a world full of muck. Where Monsters Lie #1 (w: Kyle Starks, a: Piotr Kowalski) Publisher: Dark Horse Comics Wilmhurst is a peaceful community. They take care of each other here, as long as everyone adheres to easy-to-follow rules. Simple requests like "don't leave your trash cans out" or "maintain a healthy yard" or "no killing your victims within the walls of the community." Oh, right... Wilmhurst is a sanctuary for Serial Killers. This book sees various slasher pastiches, everything from Jason to Jigsaw to John Wayne Gacy, living within the walls of a quaint rural community headed up by a woman named Zel. Here, the killers work together to help plan excursions, recover injured or incapacitated killers, build death traps and weaponry, and much much more. The only requirement is that each member of the community must sew discord and fear in the world while keeping Wilmhurst out of the attention of law enforcement. It's all going according to plan until one killer gets a bit over-zealous. This book is brash and hilarious. It's a wild concept that sees typically cold, ruthless killers reduced to petty neighbor squabbles. It's a fun ride for slasher fans and, honestly, just a funny book for anyone in the mood for a different type of horror comic. Starks and Kowalski have laid the ground work for a really good time and I am here for it. The future's so dark, I need to wear a headlamp...Hexware #1 (w: Tim Seeley, a: Zulema Scotto Lavina) Publisher: Image Comics Tim Seeley does it again. He once again produces a comic that I fall in love with at the jump. Damn you, Seeley, you beautiful, beautiful mind. Hexware is a Constantine story by way of Detroit: Become Human. We enter into a world in extreme class divide, with the rich and privileged, the aptly nicknamed "uppies," living in high rises above the city streets, and the less fortunate forced to endure a dank, dark world at street level. In the wake of a terrorist attack at a mall, a family suffers the loss of their teenage daughter Jesi. The family's android, who acts mainly as a maid and quality-of-life assistant, is forced to sit and watch as the family falls into their grief. Her programming compels her to constantly ask what she can do to help, eventually drawing the ire of the broken and mournful family. As a simple support unit, she is helpless. Until she suddenly springs into action and reads through the extensive collection of books the family has regarding paganism, mysticism and witchcraft. And here we find ourselves at the tagline for the book: "Why sell your soul when you can buy one...?" Hexware is a beautiful mash-up of science and the supernatural. So often we see these two things crammed together in a way that results in one of them being more of a theme or set-piece than an actual setting. Whenever they are successfully blended, they result is some of the most unique examples of modern storytelling, and this book is definitely just that. Seeley quickly shows that he aims to truly examine how demons, souls, witchcraft, and other supernatural tidbits would interact in a world full of androids and advanced technologies. Moreover, it's that world itself that lends an exceptional quality to the story in that it's a world more advanced than that of the reader but not so advanced as to feel unreachable. Sure, we don't have in home androids, but we have AI slowly becoming more accessible, various companies working to bring robots to the masses, and entire generations brought up not knowing what it was like to not have interconnected supercomputers attached to our hips. This is a distant world, but it's not SO distant that it becomes hard to relate to, making the characters feel that much more real. This book is a delight. I love it so very much. All Against All #1 (w/a: Alex Paknadel & Caspar Wijngaard) Publisher: Image Comics All Against All is a fascinating story made even better by fascinating art. This book has a lot to offer and a lot to think on, from it's incredibly bleak outlook of the Earth's future to the existential nature of a race of aliens who inhabit the bodies of other creatures. The most interesting thing to me from the jump is that this is an alien invasion story told from the perspective of the invaders. Man-kind's position in the narrative seems to be that of an antagonist or even a monster. It's like someone threw an Uno-reverse card at a xenomorph. We follow director B'tay, a highly decorated researcher for a race known as "the operators," as he examines the biomes of Earth, wherein his race is cultivating lifeforms that they apparently found in the Svalbard seed vault. The goal seems to be utilizing the animals of earth to build better bodies for their soldiers in order to end a war that we never see. However, B'tay has reservations for this goal and has restricted access to live specimens, making the station he operates one of pure observation. This lack of productivity has caught the eye of the military who have decided to step in and move things along. All of the above takes place years after the book's opening scene, wherein Director B'tay comes face to face with a hostile human boy. By the end of the book, the boy has grown and is not too happy to see a new group of Operator scouts investigating his home. As I mentioned earlier, there is a lot happening in this book. There's nepotism, a commentary on the military viewing people as tools, thoughts on conservation, reflections on loss, examples of panic attacks and anxiety disorders... It's a hefty think-piece wrapped in a beautiful, technicolor coat. It's absolutely stunning and a must read for sci-fi fans. It's Only Teenage Wasteland #1 (w: Curt Pires, a: Jacoby Salcedo) Publisher: Dark Horse Comics I feel like a lot of comics nowadays are focusing on what it was like to be a teenager before - with lots of stories set in the '90s and early '00s, giving authors the opportunity to show what their world was like when they were teens, and pull on their own experiences. What was nice about this book is that it's from the perspective of teens right now, but it actually feels realistic. The things they say, the things they do, the behaviors they express, all feel true to teens today (from my limited experience with current teens & the relationships I see in others, anyway). For the bulk majority of this book, those behaviors and actions are what matter. We follow Javi, a sort-of-in-the-closet-but-not-really teen boy, as he hangs out with friends and narrates his planning and throwing of a party while his parents are out of town. When the party gets crashed by the racist, sexist, homophobic d-bags no one invited, a fight breaks out and ends with... a massive twist out of left field that is not even a little bit hinted to or explained in the first book. Trust me, you won't guess it. Don't even try. If you've ever seen the movie +1, it feels kind of like that. You're drawn in through a traditional teen-based story of relationships and clique-drama, only to be whisked away into some weird, (potentially?) sci-fi vibes that you can't reconcile and aren't entirely sure how it happened. I really like the characters they've established, and I'm interested to see where the heck this is going. Talk about a cliffhanger. Know Your Station #1 (w: Sarah Gailey, a/ca: Liana Kangas)
Publisher: BOOM! Studios The first few pages of this book made my skin crawl - in a good way. From the beginning, we're introduced to "The First Resort - A Hub for the Future," and all the many drafts of marketing gobble-di-gook they worked through to get to that tagline. Then we meet, one-by-one, the C-Suite, all of which have nefarious, pro-capitalistic, marginally offensive backstories that generally make you feel really icky. Oh, and all the jobs on this station pretty well suck, too. The future is bleak for the not-1%, my friends. The real story focuses on Elise, a Security Liason for the station, and an investigation into a brutal murder that just took place. Clearly, nothing like this has ever happened before, so they call in reinforcements from ground-level to help break the case. Before she knows it, Elise is wrapped up in something much darker than she knows how to deal with, and may be more involved than she even knows. What I like about this book is that they subtly-not-so-subtly double down on horrible things being absolutely normal. For instance, Elise wakes up with an awful hangover, proclaiming she's quitting her job, only to receive some sort of medication provided by the ship's all-knowing AI that serves as the strongest upper I've ever seen - completely reversing her instinct to leave and pepping her step for the day ahead. It feels futuristic and surreal, but also, not. So much of our current news cycle is getting weirder and weirder, more and more dystopian, that this almost feels... about right? Like, if the world's richest men did have a pow-wow and decided to build a space station that accommodates their needs, this is exactly what it would be like. And honestly, I can't tell if I really like that sort of truth-telling, or kind of hate it. Either way, it makes for a compelling read. Just let people buy good books!Orc Island #1 (w: Joshua Dysart, a: Alberto Ponticelli) Publisher: Bad Idea As with all Bad Idea titles, I am gonna preface by saying DO NOT BUY THIS THIRD PARTY YOU ARE OVERPAYING AND FEEDING INTO A SYSTEM SPECIFCALLY MANIPULATED BY BAD IDEA'S GIMMICKY STYLE. Anyway, now that that's out of the way, this book was incredible. I am endlessly frustrated that some of the coolest, most unique stuff is coming out of a company whose sole focus seems to be making comics as predatory as possible for a laugh. Orc Island is a familiar fantasy story in a lot of ways. A young street rat Half-Elf lives in a world of extreme economic disparity. The poor get to live in lower, filthy places called "shit alley" while the "High Patriarchs" live on floating temples of elegance and debauchery. One day, our main character, Cerrin Son Sion, is given the opportunity to earn some money fighting for the entertainment of the Patriarchs. He does a stunning job, though is nearly executed for saying some offensive things in the court. Having lost any opportunity to fight again, he is approached by a woman with a dangerous proposition: they are adventuring to Orc Island to collect skulls. Again, a familiar fantasy premise of impoverished rascal is granted opportunity they never would have expected, but what sets Orc Island apart is two-fold. First, the bleakness of it. Cerrin is not a hopeful dreamer, he is a nihilist. His attitude and criminal actions are all in response to his no longer caring if he lives or dies. He isn't adventuring because he feels like he was made for more than what his life in poverty grants him, as many fantasy heroes do. He is adventuring because he feels he has nothing to lose. This unique and weirdly refreshing pessimism is then supported by Ponticelli's absolutely stunning art and character design. AT first glance, this feels like another "Fantasy but the Future" book in the vein of Shadowrun or the many books that take this approach. However, as you move through it, you see that while some modern or more futuristic styling exists, it all still remains archaic and magical. It's a very interesting style where everything feels so advanced and yet so medieval. The floating temples, for example, feel like many sci-fi vessels we've seen in the past, and yet they are effectively just slabs of marble levitating through the power of teams of sorcerers who are eventually driven mad from their service. Honestly, it feels very Warhammer 40K at times, just with less oil and cable. The characters are all brightly colored in various shades, and Matt Hollingsworth's colors make this elaborate magical world absolutely pop. I love the brightness as it works against the bleakness of the narrative. It's a dissonance that doesn't detract from the story but instead serves to enhance the mystique of the world we're experiencing. There is a backing story by Mike Carey (w) and Kano (a) that is about Noah's Ark and is absolutely hilarious. I would be remiss if I didn't mention it as well and give it a big ol' thumbs up. One day, if Bad Idea just stopped the gimmicks and printed comics, they would go down as one of the best publishers to exist in the industry ever. Unfortunately, we're already too into the gimmicks, so thus is life. If you're able to get your hands on Bad Idea books, I recommend. If you local doesn't carry them and/or hoards them until they're able to sell them online, pass and go find something else to read. Also, maybe report your shop to Bad Idea for giggles. Behold, Behemoth #1 (w: Tate Brombal, a: Nick Robles) Publisher: BOOM! Studios A social worker and a child at the brink of the apocalypse. After the death of his brother, Greyson finds himself plagued with visions. He's losing time and seeing horrible, dark things. He sees monsters and demons. He see himself fighting back, destroying his enemies. At the same time, a young girl he's responsible for checking on finds herself without a family. She finds herself caught in a web of violence and destruction. All the while, the world crumbles around them both. This book is wonderful, no other words to say. It's another book with a unique look on apocalypse storytelling, similar to Last House on the Lake, that focuses as much energy on the actual ending world as it does on the ended world. It's a deep, dark and painful read. I love it so much. The Ones (w: Brian Michael Bendis, a: Jacob Edgar) Publisher: Dark Horse Comics I'm gonna start by saying that I am not offended by the F-word. I use it plenty in my day to day, probably well more than I should. That said, someone needs to take that word away from BMB. I feel like every new indie title I read from Bendis is just panel after panel of F's. He is one of those writers that we've talked about in the past that likes to throw it into the middle of words and it just makes the whole bit of dialogue cringe and awkward. I challenge you, Bendis, to write ONE book with no F-Bombs. See what you can do, friend. All f***ing-griping aside, this book was pretty awe-f***ing-some. This book follows a man creating a team of heroes in order to stop a great evil from consuming the world. The catch is that all the heroes are "chosen ones," or people with some form of prophetic or fate-determined heroism. The group itself is comprised of a series of familiar pastiches, from Superman to Buffy to a man filling the trope of "chosen one baby" who never did anything beyond being a baby who was a chosen one. It's a fun cast of characters, and Edgar's design for them is rooted in our familiarity but with just enough uniqueness to feel fresh and fun. I personally think this is some of Bendis's better character writing I've seen. The characters seem very unique from one another and there isn't a ton of Bendis's own voice draped over them, which is a trend in his writing that I know divides some people. So, F-Bomb addiction aside, I think this is a slam dunk for BMB. The overall "mission" of the group is a bit bland and not anything we've not really seen before, but I'm hoping that the fun cast of characters working together and perhaps some creative writing choices keep everything feeling fresh. Nature's Labyrinth #1 (w: Zac Thompson, a: Bayleigh Underwood)
Publisher: Mad Cave Comics It's like Cube by way of Squid Games, and I mean that in the best way. Sure, there are some beats from both that crop up, but it's issue one and those things are somewhat necessary for establishing the stakes of a story like this. It's forgiveable. Nature's Labyrinth sees the winners of some kind of tournament from all over the world finding their way onto a cruise ship. They party and chat, drink and dance. Eventually, they are invited to dine with the captain, and then things take a sharp turn. When the drugs wear off, they find themselves on an island somewhere, split into small groups, and then the rules of the game are explained to them. Again, it's nothing revolutionary, but there are some mysteries afoot that I always find compelling whenever we get a story like this. I think Thompson and Underwood have done a good job making an interesting cast of characters, and our main protagonist is compelling in a stoic action hero kind of way. We learn a small tidbit about her later that makes things even more interesting. The highlight of the whole thing is Bayleigh Underwood, who is just an absolutely delightful artist. I first experienced their work in Marvel Action Thrillers, and I truly hope to see them more. The art in this book is loud and fast-paced, with moment of action sweeping smoothly from panel to panel. Underwood's drastic choices in the anatomy of characters builds such a bizarre and almost absurd world, and I am stoked to see them design even more deadly traps deep in the labyrinth. A horror theme park with a dark... well, everything...West Moon Chronicles #1 (w: Frank Jun Kim, a: Joe Bocardo) Publisher: Scout Comics Korean folklore gets aggressive in the back woods of Texas. Jae-Sun and his grandfather embark on a journey to uncover why the various folk creatures they've worked with and against for years are getting so surly lately, while also possibly journeying to a land of magic to rescue Jae-Sun's daughter. There's goblins, shapeshifters, racists, swordfights, dragons and much, much more, and this is only issue one! It's "Once and Future" meets "God Country" with a Korean cultural spin, and I am absolutely adding it to my file. You should do the same. Dark Ride #1 (w: Joshua Williamson, a: Andrei Bressan) Publisher: Image Comics I see you, Joshua Williamson. You think I don't, but I do. You think it's cool to just reach into my brain and pull out a book that hits on most of my favorite things? Just invade my subconscious mind and create a wonderful comic that I'll love and cherish? Thank you, you psychic bastard. Dark Ride is one of the coolest Indie-Horror-Film-Adjacent comics I've read in a while. We open with a theme park ride designer named Arthur Dante murdering his wife before striking up a mysterious deal with an unseen force. Flash to the future, Arthur has built an theme park empire around the idea of horror: Devil Land. Whereas most theme parks are about family fun, however, Devil Land is about all things creepy, spooky and scary. We follow new employee and Devil Land superfan, Owen, as he embarks on his exciting day one of employment. Eventually, he meets Samhain Dante, son to Arthur and current head of the park. They eventually both run into Samhain's bombastic and boisterous sister, Halloween. As we begin to see that the park may be in dire straits, Owen winds down his work day as something calls to him from the depths of the park's oldest ride, Devil's Due. Owen does not fair well by the end of this book. It's dark, it's spooky, it's got compelling characters - it absolutely rocks. This book drips with "Shudder Original," which is said as a compliment for anyone who doesn't know how much I love Shudder originals, and could only truly be improved with the addition of a badass soundtrack. I very rarely feel impatient for new issues to be released, but I am going to be biting my nails down to a nub waiting for the #2 of this series. 3Keys #1 (w/a: David Messina) Publisher: Image Comics So, okay, I like this book. I like the art of this book. I like the premise of this book. I like where this book is promising to go. However, I don't love the main character nor do I love the first half of this book. Honestly, it was Messina's insanely detailed art and wonderful use of layout that kept me going. The first few pages are an absolute SLOG of exposition since we're starting in media res. After that, we get a presumably comedic conversation about how much comics and nerds suck, which was more cringeworthy than anything. The cringe continues when we establish that the main character's personality is effectively "party booze city sex" and a handful of background characters spend two pages arguing about whether she is straight or not. I don't know, I just am not really feeling the direction here. It's like 14 pages dedicated to hefty, clunky exposition and then "hey, look how edgy and possibly queer my main character is! Neat, right?" Lotta cringe, gotta be real. We then meet our second main character in Dale and her mentor Jacob. They end up fighting this horrible demon and the action is awesome. This is what I was promised by the solicitation for this book and it paid off here. I'm definitely gonna give #2 a try, but Sandra's character is my biggest hang up. I get that the whole "savior of the world is also an addict and their mentor has to struggle to keep them on track" is a popular trope, but it's just not for me. If you want a book that has some great art, a good bit of sexiness and some cool monster designs, pick this one up. If you're looking for a lot of character depth, probably best to give this one a pass. Leonide the Vampyr: Miracle at the Crow's Head (w: Mike Mignola, a: Rachele Aragno)
Publisher: Dark Horse Comics If there's one thing Mignola knows how to do, it's take concepts we're very familiar with - horror tropes, classic creatures, historical events - and make them feel completely new and original. In this instance, we're introduced to a casket that's been shipwrecked and washed ashore, filled with a not-so-dead young girl, suddenly bringing joy and vigor to a previously-lifeless town. We're all ready for her to drink somebody's blood, right? WRONG. And that's what makes this book so cool. I adore a horror book that mixes familiar tales with just a little bit of the unexpected. It feels exciting but also exactly like what I was looking for. You can't kill the metal...Briar #1 (w: Christopher Cantwell, a: Germán Garcia) Publisher: BOOM! Studios Cantwell's strength has always been his ability to look at narratives from a creative, often unexpected angle, and Briar is a perfect example of this. This book is a retelling of Sleeping Beauty wherein the princess was never awoken by love's true kiss, or whatever fairy tale nonsense. Instead, she is left in perpetual sleep as her family's kingdom falls to ruin. When the shattered remains of her castle are raided by a lone thief a hundred years later, the thief decides to steal a smooch in addition to stealing her necklace, which awakens Briar Rose into a horrible, twisted new world full of danger. She soon meets a Norrish woman who calls herself "Spider," and the two women are thrust into a campaign of survival. Dripping with style and Cantwell's brand of subtle humor, this book is an absolutely fascinating tale beautifully rendered by the softness of Garcia's art. Incredible book and easily the next big thing. The Roadie #1 (w: Tim Seeley, a: Fran Galán)
Publisher: Dark Horse Comics Cringe lyrics and bad takes on music aside, this is a pretty fun book. It comes in with a very Tim Seeley premise: A Heavy Metal roadie who is the son of a warlock and travels around with bands so he can banish the demons they inadvertently summon with their gosh dern devil music. Mixed in is a commentary on the evolving nature of the music industry and what it's like being those that have been left behind. Now, it's possible that said commentary could go in the "thems was better days, darn this hip hop music" kind of direction, and while we see two characters dunk on rap music, it's possible that line of thinking is just limited to the characters themselves and establishing their POV instead of that of the creators, which I'm hoping is the case. Time will tell. Anyway, our lead man Joe is living a mostly boring life as the tide of Heavy Metal has slowed in recent years. He works at a car shop and lives modestly - until he is contacted by a demon and drafted into saving the world from a rising demonic power out to assassinate a daughter he never knew he had. It's old school heavy metal versus MAGA vs pop music. It's weird, but I dig it. |
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